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New Developer interviews

photo of Ben Written by Ben on September 28th, 2007 and posted in Game News
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A couple of new, interesting, interviews have recently come online, both featuring anticipated games that have done (or are doing) something different.

Metroid Prime 3

The MTV Multiplayer (games) blog has an interesting interview up with the developers of Metroid Prime 3 where they ask all the questions we want to know.

I wanted to know why the didn’t open this game with the traditional Samus-loses-her-powers bit.

I wanted to know why they keep ending “Prime” games with collection quests that some gamers are vocally against. I asked about their relationship with the speed-running community that strives to break their games, their thoughts on whether top-level artists really want to make Wii graphics, and why one of the game’s gesture controls wasn’t working for me.

Oh yeah, and I asked them about that supposed “Metroid Dread” reference.

I grilled ‘em, people! But they were great sports, and they had a lot of smart things to say. Read on and see for yourself.

You can read the responses on the blog post in question… they also have a post with some of the less hardcore questions which was posted earlier this week.

Zack and Wiki

The other interview is on Wired and stars the developers of Zack and Wiki (still looking good) and touches on some of the things I’ve been interested in…

WN: Where did the inspiration for Zack and Wiki come from? It seems very similar to older PC games that I used to play about 10 years ago, although I really don’t see people making games like that anymore…

HT: That’s exactly it. The director of Zack and Wiki is a really big fan of PC point-and-click titles. He played those for many years. After he joined Capcom, he was always saying that he wanted to make one of those adventure games himself. So when we decided to make this adventure game, we were able to combine some of the elements of PC point-and-click games and also use the Wii remote control motion system and put them together into a sort of action/adventure/puzzle game, which really allows us to create a new experience for players.

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