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Jello Car physics game

Walaber is relatively well known amongst the indie games community for his physics based games and demos. Probably best known for his trampolining game he is currently he is working on a soft body (squishy things) physics engine in XNA meaning the game will be compatible with PC and XBox 360.

The game is based on a squishy car traversing a series of increasingly complex obstacle courses.

You can read more on the development of the game on his blog, and check out the videos below to see it in action

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