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Interview with Hurrican Developers

The developers of the freeware game Hurrican recently gave an interview to planetfreeplay.com about the development of the game. I like to read developer interviews as it teaches me about the development process that others use. It's also interesting reading about the choices made during development such as this comment on the games difficulty...

Eiswuxe: I think this cannot be answered generally. First of all you must think about your target audience, what type of gamer your game should be focused on. Everyone wants to aim at "as many people as possible" so they make games that can be played by "most of the people". The hardcore gamer has no real challenge. Best example at the moment is "Legend of Zelda: Twilight Princess". The boss battles are way too easy. I never battled the same boss twice, I always won on the first try and Zelda has no "skill level" to choose from.

Anyway you can read the whole thing over on planetfreeplay.

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