The Infinity Blade series are a group of games for the Apple line of products (iPhone, iPad, and iPod Touch). They are gesture controlled fighting games – swiping to swing your weaponry, and to move around the environment. And they’ve done really well!
The swiping gestures really pull you in, making you feel like you’re controlling the action – in a way that many games don’t. When you swipe, the sword swings to match.
Infinity Blade: Dungeons is the latest game in the series – introduced at the recent Apple Conference as a demo for the new iPad and it’s super powerful processor – and it shakes things up a bit.
This time around the story is a prequel – set thousands of years before the first 2 in the series. It puts you in the shoes of an apprentice weaponsmith who has been sent out on a quest by the “Master of the Forge” to forge the now-legendary Infinity Blade.
The biggest change this time around is the inclusion of multi character fights. Previously combat was 1 on 1 – you’d walk a bit, fight a bit, and then walk a bit more. This time the classic 1 on 1 fights are included, but it seems the walking bits have a bit more going on and you have to fight to get to the later bosses.
Personally I have always felt that the Infinity Blade games have been a case of style over substance. They look amazing, but they feel a bit shallow. The fighting in enjoyable, but once you’ve seen the characters and the world once – there’s no big incentive to play it again. Hopefully this added depth will make the game more engaging.