Experimental Gameplay - competition
This is kind of old news. I have mentioned it before a couple of times on my personal site, but I figured that since Binary Joy wasn’t around when it first started it was worth talking about the Experimental Gameplay project.
The Experimental Gameplay Project began as a student pitched project at the Entertainment Technology Center at Carnegie Mellon University. The project started in Spring 2005 with the goal of discovering and rapidly prototyping as many new forms of gameplay as possible. A team of four grad students, we locked ourselves in a room for a semester with three rules:
- Each game must be made in less than seven days,
- Each game must be made by exactly one person,
- Each game must be based around a common theme i.e. “gravity”, “vegetation”, “swarms”, etc.
They have loads of games on there now but my favourite is most definitely Tower of Goo unlimited.
Competition
Anyway they currently have a competition going on sponsored by the developers (Red Octane) of Guitar Hero.
The competition is in two stages. Stage one has just completed, and this was to create a design document for a game which utilises the Ignition Dance Pad (also made by Red Octane). The winners from the first stage have been sent a dance pad and tasked with making the best game they can based on their gameplay docs.
It will be interesting to see what’s made but I’m not sure how we will get to play the games since, I assume, we would need dance pads to play them. Also I wonder if Red Octane are going to make a game/ games based on the winning entries..?
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